Handbook of virtual environments


















The increasingly pervasive use of digital technology has catapulted society into an interconnected world where the natural boundaries between humankind and machine, virtual and real, individual and community have become less perceptible. As individuals interact with different digital technologies, they must build a digital intelligence, which must be further cultivated as it is a key competency for the future of school and work.

Digital intelligence includes understanding the mutual strengths between people and technology, as well as developing an awareness in the use of digital tools in order to avoid common threats such as cyberbullying, addiction to video games, techno-stress, and more.

As adolescents continue to engage with virtual reality and 3D virtual worlds where the online and offline overlap and coincide, it is important to build this intelligence as well as utilize these technologies to promote successful learning. The Handbook of Research on Teaching With Virtual Environments and AI explores the new personalized educational opportunities that are available with digital technology and virtual environments that can be used within education.

This book focuses on the use of these tools and how to navigate the use of new technologies such as AI and virtual environments for educational practices. View 1 excerpt, cites background. Virtual reality VR headsets are enabling a wide range of new opportunities for the user. For example, in the near future users may be able to visit virtual shopping malls and virtually join … Expand. View 1 excerpt, cites methods. State of the art of virtual reality technology.

In the past three years, the so-called second wave of Virtual Reality VR has brought us a vast amount of new displays and input devices. Not only new hardware has entered the consumer market … Expand. User Experience in Virtual Reality, conducting an evaluation on multiple characteristics of a Virtual Reality Experience. Highly Influenced.

View 5 excerpts, cites background and methods. The publication substantiates the need to find and master the latest trends and technologies in multimedia, dictated by the modern labor market. The author outlines the history of development of the … Expand. Design and development of a portable virtual reality headset. Handbook of virtual environments: design, implementation, and applications, second edition, edited by Kelly S.

Stanney, CRC Press, Full Text Sign-In or Purchase? Share This Paper. Background Citations. Methods Citations. Topics from this paper. Handbook Virtual reality System requirements. Virtual world Requirement Glossary. Citation Type. Has PDF. Publication Type. More Filters. Usability Engineering of Virtual Environments. Computer Science, Engineering. Handbook of Virtual Environments, 2nd ed.

Reflections on the state of developing virtual environments. Virtual Real. View 1 excerpt, cites background.



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