The walkthrough for Phantom Hourglass was designed with the wish to transmute mostly text-based directions into something workable that can be both convenient for the reader-in-need you and effective at liberating him or her of Zelda-related woes. Having said this, we have incorporated a flowchart system into the standard walkthrough so that the reader has the choice of following the full-fledged, detailed accounts of Link's quest, or referring to just the flowchart for a gentle push in the right direction, or both.
The purpose of the flowchart here is two-fold: one, to list the sequence of events that need to occur in order for the story to progress; two, to act as a bullet list of objectives that are further expanded upon in the written walkthrough.
Think of it as a bare bones walkthrough while telling what the walkthrough therein would discuss. Take note that the events are listed in our suggested order with the ultimate goal in mind: to get you past any particular segment of the game. It is encouraged that you follow what we have spread out for you, but no feelings would be hurt—for the most part—if you were to shun our methods as well.
In addition, there will be features littered throughout listed as "Enemy Sightings! Within we discuss its weaknesses and tips on how to easily manage them. Although you are likely to come across the same enemy time and time again, we will be listing them only once, when you first meet them. On one final note we promise , all the possible treasure and goodies you can discover in the game will not be covered in the walkthrough.
We will touch on some if it is convenient, but generally those extras, such as the Spirit Gems, treasure maps, Heart Containers, etc. Every grand adventure cannot properly begin without our green-clad boy hero being roused by the persistent nagging of a familiar-looking fairy named Ciela.
Ciela will act as your guide in more ways than one. Listen to her, as she often has important although sometimes obvious knowledge to impart. Regardless of what you named your alter ego, we will be calling him Link throughout the walkthrough for the sake of consistency. When you finally gain control of Link, you should first take a few moments to accustom yourself to the controls. Parapa Palace 2. Midoro Palace 3. Island Palace 4. Maze Island Palace. Video Walkthrough 5. Ocean Palace 6.
Hidden Palace 7. Great Palace. A Link to the Past. Zelda's Rescue 2. Eastern Palace 3. Desert Palace 4. Tower of Hera 5. Hyrule Castle Tower 6. Dark Palace 7. Swamp Palace. Skull Woods 9. Gargoyle's Domain Ice Palace Misery Mire Turtle Rock Ganon's Tower. Link's Awakening. Tail Cave 2. Bottle Grotto 3. Key Cavern 4. Angler's Tunnel 5. Catfish's Maw. Video Walkthrough 6.
Face Shrine 7. Eagle's Tower 8. Turtle Rock 9. The Awakening. Ocarina of Time. Inside The Deku Tree 2. Princess of Destiny 3. The Mighty Collection 4. Dodongo's Cavern 5. Inside Jabu-Jabu's Belly 6.
Timely Appearance 7. Forest Temple Master Quest Walkthrough. Video Walkthrough 8. Fire Temple 9. Ice Cavern Water Temple Within The Well Shadow Temple Spirit Temple Ganon's Castle. Majora's Mask. First Three Days 2. It has no sense of direction. This tree will be either one the left or right side and immediately after the three, there is a fork in the road and Link must choose which direction to go.
The brown tree has a branch extending outward and this branch points you in the direction that you have to go. There are four of these forks in road within the Lost Woods. Follow the path that the trees point to for the first three forks. However, as you heard from the villager in Whittleton, do not listen to the fourth tree. Whichever direction the fourth tree is pointing in, be sure to head in the opposite direction. Your reaction time needs to be spot on, as after each fork, the train will speed up quite a bit, giving you less time to decide which route to take.
After correctly choosing the four paths, you will arrive at the Forest Sanctuary. This land is filled with Yellow Spinuts all over. Walk to the northeast corner of the map and head up two small steps of stairs, which lead to an area with two bomb flowers. Before walking across the bridge, pick up one of the bomb flowers and take it back down the steps, heading to the left where you'll find some cracked blocks. Tap on the steps just before the blocks to toss the bomb flowers at them, blowing them up and making a shortcut for later.
Once you've done that, head back to the bomb flowers and walk across the bridge to find a switch. Hitting the switch creates a small bridge to your left, but only for a short period of time. Step Quickly run back to the Bomb Flowers and grab another. At this point, the first Bomb Flower should blow, creating the second bridge off to the left. Step Run across both bridges before it disappears, then toss a Bomb Flower at the wall of cracked blocks.
Puzzle Time! Unfortunately, the switch-bridge does not give us enough time to hit the switch with our sword and get a bomb flower in time to cross the bridge. In order to solve this rather simple puzzle, head back over to the bomb flowers.
Pick one up, run across the first bridge, and toss it right next to where the switch is. Before it blows up, run back and pick up the second bomb flower. By now the first bomb flower will blow, activating the switch and giving you a few extra seconds. Quickly run across the bridge with the second bomb flower in hand and toss it at the cracked blocks, opening the new path! O facing each other are the one at the top-left '. Go inside. Speak with him and he already knows your whereabouts and tells you that we must recharge the Tower of Spirits with the energy of the forest.
Link needs to learn a special song that Gage must play on his cello while Link plays it on his Spirit Flute. Speak with Gage once again and you can practice how to use the Spirit Flute. Gage will play it first so you can get the sound and timing down. Afterwards you can try it out for yourself.
In order to play the Spirit Flute you must use the Stylus to slide the flute so that the note you want to play is in the center. Then just blow into the Nintendo DS Mic to play that sound.
Just a slight blow into the mic is fine and be sure to move the stylus quickly as the note changes. Practice a few times and then click the back button. Gage explains that for the real deal, Gage will play a different sound and Link will have to follow up with the orange, yellow, and purple set of notes. After you get it the basic set of notes three times in a row, you can watch as Link and Gage play in harmony.
One you got it down, Link will have completed the duet with Gage and the Forest Rail Map will start glowing, revealing more of the Spirit Tracks! The path to the Forest Temple is now complete!
Leave the area and head back to that odd linking statute that we hear some noise coming from. How nifty! Pull out the Spirit Flute and play this very simple couple of notes. A short cinema will play and a rocket will shoot to the sky. Underneath, a statue, similar to that of talking stones from Phantom Hourglass will appear and talk to Link.
That song is known as the Song of Awakening and if Link plays this song at statues, they will awaken and give Link valuable information. With the path now opened, our next destination is the Forest Temple to the north. Trace a path that leads to the. Continue along the path and the Skulltulas for now.
The You can use this song to fairy can only be used in temples though and summon the Spirit of Healing, can only be used once per temple! This song restoring all your hearts. With that You can only use it once per out of the way, head through the door above dungeon, so make it count!
Lift up one of them and carry it to the right, where you will see a switch across the gap. Tap the switch and Link will toss the chestnut at the switch. Hitting it will cause a bridge to appear. Walk across and then continue to the bottom-right portion of the map. After all three have been Although not seen very often, this defeated a treasure chest will appear rare variety of Spinut is the same and the doors will unlock.
Open the way as their yellow counterpart, treasure chest to get rupees! Walk except they have a little more life up the staircase to get to the 2nd and thus, take more hits to defeat. After they have been the room, pausing at points and defeated, they will leave a small field rushing towards you. They're easily of purple fog.
Defeat all four of them defeated with a simple sword slash, and a treasure chest appears in the but watch out! They leave a cloud corner of the room. Open it up to get of poison once they "explode. This baby can be used against enemies, to clear purple fog, or to hit switches and solve puzzles. Walk back to the southeast corner of this room and clear all the fog.
A treasure chest will be revealed that contains a treasure piece! However there is a switch at the top of the screen that can be twirled. Use the whirlwind to blow a gust towards it and it will spin, causing the door to the left to open up!
Playing the Song of Awakening Turquoise then Orange will awaken the statue. Just like in Phantom Hourglass, these statues will reveal how many treasure chests are still left on this floor.
Depending on if you got the treasure near the bottom-right of the floor, he may say there is just one or none at all. Clear the purple fog with the whirlwind and head back downstairs. Pull out the whirlwind and aim at the small key in the center of the room.
Blow into the DS microphone and it will send the key flying to an area that Link can reach. Run over and grab it! Run to the right and step on the switch to open the door. We are now back in an area we previously were, but it is now infested with fog spiders! Defeat them all and then make your way to the top-right corner of the map.
Step on this switch and it will cause a treasure chest to appear elsewhere on the floor! Run back over to the treasure chest and open it up to get another rupees! Walk back over to near the entrance of the temple and use the small key you. The door will close These skulls will float around the behind you and several fog bubbles will room, leaving behind clouds of red appear. These enemies cannot be mist. Occasionally, they'll stop defeated with your sword unless the fog and stay in one place, making them has been removed from their body.
Use more vulnerable. Use your Whirlwind the whirlwind to blow off the purple to stun them, then run in for the fog and then slash away with your sword kill. Afterwards, head up oo the staircase. Whip out the whirlwind and target Mothula. As soon as it These moth-like enemies with a shoots a bubble out at you, use the title from Godzilla float around whirlwind to send it flying right back the room and avoid getting close to at Mothula to stun it.
Then run on over you. Eventually, it'll "charge up" and slash your sword. If you time it right, you can reflect the If you miss time the bubble and toss projectile using the Whirlwind, the gust at Mothula, it will gust it which will stun the Mothula, giving right back towards Link and stun you!
Just and Link will take damage. Mothula watch out! Walk up the staircase at you, stunning you shortly before to get to the third floor of the it swoops in and smacks you! That special key can be seen on the map at the top-right corner, but we must take care of a few things before we can access that.
Any attack will cause Walk over to the southeast corner of them to curl into a spiked ball, the map and use the whirlwind to clear smacked hard with anything; Yikes! Step on You can use this to your advantage, the switch that is revealed on the however, to blow things up!
Hint, right side and it causes a treasure hint Open up the treasure oo chest to get a random piece of treasure. Hint, there are none.
Hit the switch to the right and it will cause the door to open near the bottom-left of the map. Just as before, slash at the slugs to turn them into spikes and then use the whirlwind to send the spiked bombs over to blow up the boulder. Now repeat this process but this time hit the switch. Doing so will cause the door at the top-right of the map to open up, giving Link access to the big key!
If Link picks up the big key and deviates from this route, scary These creepy hand enemies appear looking Key Masters will appear and when the Big Key is removed from they will come to grab the big key. Pick it belongs and will reappear up the big key and follow the path that shortly when defeated. Run as is shown on the map carefully. Toss the quickly as possible to avoid them, big key into the giant lock to unlock or set the key down and either kill the door. Head upstairs to get to the or stun them.
Tap the stone tablet and this will cause a blue warp portal to appear. Stepping in this warp portal will allow Link to return back to the entrance of the dungeon. Stagnox will make his dramatic entrance from the top of the Temple and slowly drop itself to the ground.
As you may have guessed, that bright purple backside of his is its weak point. After a cry out from him, the battle with Stagnox will begin.
Just run around the outer edge of the circular platform that you are standing on, being careful not to get too close, causing the boss to smack you. Stagnox will slowly turn as well, but will eventually stop to try to attack you using an incredibly slow horn thrust that looks quite impressive, but it is extremely easy to avoid.
When Stagnox misses its attack, quick run to its backside and pull out the whirlwind. Target the purple fog and send a gust out of the whirlwind and this will stun Stagnox and leave its backside vulnerable. Run up and slash at its backside repeatedly until it gets back up on its feet.
Repeat this same process a few times and just keep striking at its backside. Eventually Stagnox will give up on this failed strategy and will then use its wings and fly up in the air. Stagnox will summon three blastworms and toss them down to the battle platform.
Slash at these three slugs to turn them into spiked balls. After a few moments, Stagnox will try to hit Link with a flying thrust as he drops down closer to the platform. Stand below a spiked ball and when Stagnox is coming towards you, use the whirlwind to send the blastworm right in the boss's face. The explosion will stun Stagnox and leave his backside vulnerable yet again he really needs to work on that huh?
Repeat this same process until Stagnox has been defeated. In the second phase, slash at the blastworms and when Stagnox comes down to the platform to attack, launch a spiked ball at Stagnox using the Whirlwind. Finish off the your stunned foe with the sword. The Forest Rail map will shine and some more tracks will now be laid within the overworld. Back inside the boss lair a large treasure chest will appear, as well a blue warp portal.
Open the treasure chest to get a full heart container! Now walk over and enter the blue warp portal to be sent back to the entrance of the dungeon… and that concludes Chapter 2! However, there are few goodies for us to find in Castle Town, so trace a path all the way to Castle Town. Once you arrive in the eastern portion of the map however, what used to be friendly trains have turned into fearsome bomb trains!
You may need to alter your path. This gives away which way the bomb trains will be turning next, so you can plan ahead your particular route to avoid them. Dodge the bomb trains and finally stop at Castle Town. This is located in the building at the south-east part of town. It is 50 rupees to play and the goal is to kill all the enemies that you can, without dying.
However, throughout the entire game, there are no recovery hearts, so the only way to restore your health is by use of potions. You can purchase potions at the local shop in Castle Town if you need them. All of the enemies are enemies we have fought before except for one exception, an octorok. They are quite simple to defeat, just two sword slashes or one jump attack.
Watch out for the rocks they shoot out of their mouth. At Room 10 you fight Stagnox once again. Makes it more of a challenge, especially after already going through nine rooms! If you are able to get through the whole thing in a reasonable time, your prize is… a full heart container! You should nearly rupees by now, so purchasing the shield for 80 rupees is a good idea. Purchasing the Prize Postcards for rupees is also something you may want to get as well.
Leave the shop. Before leaving, you can run on over to the mailbox and send out the 10 prize postcards that you just purchased. They might come in handy later on! Run back over to the train and jump onboard. Once you arrive at the Tower of Spirits, walk up the stairs like before but this time Princess Zelda notices that there is now another staircase available higher up.
Walk all the way up to this higher area and enter the 4th floor of the Tower of Spirits. The first one you see is hovering over an area of lava. Stand at the area just south of it, pull out the whirlwind and send a gust, blowing the tear to the north side of the room. Maneuver around the Phantom, utilizing the purple safe zones if you need to and collect the first Tear of Light! The second tear is the one located on the left side of the map.
There are lines of fire that are in your way. Wait for the fire to go out and then quickly run past. However, the line of fire at the top-left portion of the map does not go away. Instead what you need to do is wait for the enemy phantom to be standing in front of the fire along the top path, and this will allow Link to quickly run past the fire and collect the second Tear of Light! Use the same method to get past the fire for a second time and now make your way to the third Tear of Light.
Run back to the southern portion of the room without getting spotted. Use the safe zone if you need, but we want to wait for an opportunity where we can sneak up behind the phantom and nail it with your sword. After doing so, tap the Phantom once again and Princess Zelda will be able to take control over the phantom yet again. Open up that treasure chest to get a random piece of treasure. However, the metal body of the phantom can walk through the lava unharmed.
Send the phantom into the lava but keep the phantom close enough to the ledge. Now from the ledge, Link can jump and land on top of the phantom. From here, control the phantom and carry Link over to the right side and back onto the surface. Tap the ground and Link will jump off the phantom. Run around the corner and head up the stairs to get to the 5th floor. Send the phantom into the lava and then jump on top of the phantom once more.
Jump off the phantom and open the chest to get more rupees! Now jump back on top of the phantom. Not a problem! While Link is on top of the phantom, he can still perform a slash attack with his sword and defeat some of the keese. Link can also use his sneaky whirlwind to get rid of those pesky keese. Use the whirlwind to send a gust and cause it to start spinning. Walk on over and use the whirlwind once again.
Once both of these twirly thingies are spinning, the door will open up. Walk up the stairs and continue to your left. This fellow will run away when Link tries chasing after him. However, since we have both the phantom and Link, we can double team this sucker. Trace a line for the phantom so that when Link attacks the yellow blob it will runs towards the phantom and thus get cornered.
Pick up the small key and use it on the door above. Jump on top of the phantom to get across this short gap of lava and then head up the stairs to the 6th floor. Princess Zelda suggests that the two of you work together to defeat this baby.
Move the phantom and then target the river zora. While the phantom is hitting the river zora from the back, sneak around to the back and deliver several sword strikes of your own. Walk around the corners to get to the southwest portion of the map where you will find a Miniblin sitting on top of a moving statue that somewhat resembles an Armos statue from Phantom Hourglass.
Unfortunately, the miniblin is too high for Link to be able to target him. There is a flame at the bottom of the room that is blocking the path. Move the phantom so that it stops the flame and then run past with Link. Just to the north there is a small staircase that leads to a higher platform. Set the phantom on the lower platform and then jump on top of the phantom. Now with Link on top of the phantom, he can take down that annoying miniblin.
There are two more miniblins on top of statues in the square corridor just to the right so defeat those guys as well. Remain on top of the phantom and walk to the south end of the room. There are three consecutive flames that block the path, but the second one is actually higher up. Use the whirlwind to knock the key down to the lower floor. Jump off the phantom and collect the small key. Use the phantom to block the fire for the two lower sets of flames. Run on over to the locked door , use the small key, and head up to the 7th floor.
Climb up the steps and collect the Snow Rail Map! This will restore some of the Spirit Tracks to the north! Afterwards step into the blue portal that is created to warp back to the entrance of the Temple of Spirits.
That concludes Chapter 3 of this here walkthrough. The postman will deliver a letter from… Alfonzo, which basically says that you should come and pick him up to bring him back to Aboda Village. Walk into Hyrule Castle and make your way to the rest area where we lost saw Alfonzo.
Alfonzo is now back on his feet and is ready to go. There is very little to do here in Castle Town at the moment, so you can go ahead and leave the castle and head back to the train. Jump on board and draw out your route all the way back to Aboda Village. Just run around town for a bit and then go and Visit Niko. Niko is glad to see you and tells you a story of his younger days when he was a traveler.
He loved stamps but never had a stamp book at the time to collect them all in. Leave the house and walk to the north where you will find a Stamp Station! Use the stamp station to stamp Aboda Village into your recently acquired Stamp Book!
You can view your stamp book in your collection screen and it shows a map of all the locations that you have stamped. We will be filling this out as we go. It is now equipped with a cannon! The cannon will allow Link to shoot at enemies that surround his train and also to break boulders that he sees as he goes.
Jump back on the train and move on out! We are going to make three quick pit stops at.. Why you ask? Well, because of the Stamp Book we just got! First run ride over to Whittleton Village and then run to the north part of the village, via the exit at the northeast trees. There is a stamp station here, so be sure to stamp your newly aquired stamp book with the second stamp!
There is a stamp station near the top middle portion of the map. Use bombs on the switch to cross the bridge or blow up the boulders if you haven't already. Once you can reach it, stamp your notebook for the third stamp! There is one other thing to do here at the Forest Sanctuary. At the south part of the map, there is a treasure chest with a cucco.
Stand on the higher platform to the left and use the whirlwind to blow off the cucco. Then run and pick up the cucco and return to this platform. Use the cucco to float over to the treasure chest and open it up to get rupees! Return to the train. There is a stamp station at the top- right portion of the first floor of the temple. Use the whirlwind to clear the fog that is blocking your path.
Stamp your notebook and then head back to the train. Afterwards, onward to the north lands of Hyrule! No fear, use the newly acquired cannon a few times and blast away at this nuisance. Make a short pit stop to realize you are in the Rabbitland Rescue! What a strange place. The rabbit man then tells you how to catch bunnies.
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