Hellgate multiplayer lan patch


















This patch is has some major skill changes, a few vital balance tweaks, some pesky bug fixes, and a highly-requested new feature. First and foremost is the introduction of our in-game mail system. Players can not only send and receive messages with anyone in the game, but they can also attach Palladium and items to their mail.

This makes getting items from one character to another — even your own — much simpler and more convenient. And while you need to be in a Station to attach or receive items and Palladium, you can read your messages anywhere, anytime. We focused on addressing a number of issues that have made the class vastly over-powered in comparison to the rest of the classes and the desired difficulty of the game.

There are also numerous areas where we have increased the effectiveness of, or altered skills to give Marksman players a wider variety of builds and tactics.

While we realize that making choices on skill, item, and mod combinations which complement each other is a fundamental design element most emphasized with the Marksman in particular, there should never be one combination of skills which completely outshines the rest. This would have been largely unfair to the Marksman players. Big thanks to everyone for all the great feedback!

These pets can be found out in the Wild and offer more for brave adventurers than mere companionship. Keep an eye out for those Mysterious Eggs! Finally, there are a MASSIVE amount of other fixes and additions in this patch, including adjusting the difficulty of the Nightmare end-game, making the big Moloch battle more interesting and challenging, adding a slew of new Unique items and challenges in the Wild, and much, MUCH more.

Thanks again to everyone for their great feedback and continued support of making Hellgate: London bigger and better. In-Game Mail Characters can now send and receive mail from any other character, including characters within the same account. Mail consists of text messages, and one item of any size and any amount of Palladium can be attached for delivery.

Here are some of the features of the mail system. Mail can be read anywhere in the game via the Mail panel.

This can be accessed using the Z key or using the Mail icon located underneath the chat panel. Items and Palladium can only be attached or removed from mail while the character is in a Station. Mail can be sent to any player whose name is known, regardless of whether they are online or not. You can only send mail to one character at a time or to your entire guild.

Mail is only stored for a certain amount of time. The mail panel shows how long each message has left before it is automatically deleted. Different types of mail such as those with attachments or unread mail may stay in your inbox for longer or shorter periods of time. While you can send mail to character in a different mode Hardcore, Elite, and Hardcore Elite you cannot attach items or Palladium in a cross-mode email.

This follows the same rules as trading items. General Adjusted difficulty of the Nightmare endgame. Decreased the ramp of the damage penalty that players face against monsters higher than their level.

Fields from different sources can now stack. Players must now wait 5 seconds before they can re-enter a Hellrift. Fixed a bug which caused weapons to disappear when swapping weapon sets in the middle of performing certain skills. If a player dies during or just before a cut-scene begins playing or the game begins loading, the re-spawn options menu will come up after the cut-scene or loading screen is completed. Vendor inventories in Nightmare difficulty should now be stocked with Nightmare-level items.

Several character and monster animations have been improved. Fixed known Blueprint exploits. Fixed a bug which sometimes caused files to require unnecessary patching. Fixed a bug which caused the mini-game to become stuck if the player zoned to town or quit the game immediately after completing a round of the mini-game. Moloch has been further increased in difficulty, as well as being more resistant to Ignite and Ignite Damage.

Moloch now has a chance to drop the following additional, extra-rare loot for every player who defeats him:. These items are tradable between all players. These properties scale with the level of the item, so one gained from Moloch at level 50 will be better than one gained from Moloch at level These dye kits are tradable between subscribers.

Even more champion monsters can be found in all the Wild zones Champion monsters in all Wild zones have a 1-in chance to drop one of six new, Unique weapons.

These weapons scale with the level of the champion dropping the weapon. These weapons are tradable between subscribers. He should be extremely hard to kill, particularly solo or in small parties. As his health constantly regenerates, there is no guarantee a party will ever be able to kill him. The server is under active development. Check the development diaries for the latest news, come say hi on the forums , review the FAQ , and keep your eyes peeled for news!

Sign Up to Play London is a completely free, non-commercial, fan-made, volunteer-run private server project to bring back classic Hellgate: London multiplayer as it was in Recent News Hotfix Patch 1. London is a completely free, non-commercial, fan-made, volunteer-run private server project to bring back classic Hellgate: London multiplayer as it was in We are not the owners or copyright holders of Hellgate: London.

This is a fan project which operates for free to give people who own Hellgate: London the opportunity to play online. London is free to play, and involves no money at all. The London project cannot, and will not , distribute the retail game from You can find used or new copies of Hellgate: London on Amazon, eBay, and other game retailers.

London is simply a mod which restores multiplayer functionality. London will never cost money, will never have anything for purchase, will never have a subscription, will never have a cash shop or money transactions of any kind, PERIOD. We may at some point accept donations, but you will never need a cent to play this game. This is a passion project for fans, by fans, and has 0 costs involved. We are all volunteers, and we want everyone to enjoy the game we remember without any cost EVER.

No one will EVER make money off of this project. Starting October 31st, London has entered an open Beta stage. The most direct way to stay informed on the status of the project at all times is the latest dev diary posts.



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